What is good and what is bad in Fallout
WARNING!
This article contains information which, if read too early, may seriously reduce your enjoyment of the game, especially if you are playing for the first time.
Of course, in the course of the game you can understand which actions of the hero are considered positive and which are considered negative… But if you have any doubts, this table is for you. From this table you will learn what you need to do in Fallout if you are a positive character and what you don’t need to do. And vice versa.
Quest/Action (Fraction) | Karma Change |
---|---|
Kill the conspirators (Vault 13) | -1 |
Bury the entrance to the radscorpion Cave (Shady Sands) | +3 |
Manually kill the radscorpions (Shady Sands) | +6 |
Use the antidote on Jarvis (Shady Sands) | +1 |
Tell Curtis about good farming practices (Shady Sands) | +2 |
Praise the chef’s stilettos (Shady Sands) | +1 |
Join the raiders (Raiders) | -4 |
Kill all the raiders (Raiders) | +2 |
Fight with Garl (Raiders) | +1 |
Free Tandy without bloodshed (Raiders) | +1 |
Free the slaves (Raiders) | +1×2 |
Save Killian from the killer (Junktown) | +2 |
Kill Gizmo (Junktown) | +4 |
Kill Killian (Junktown) | -10 |
Steal Neil’s urn with his wife’s ashes (Junktown) | -1 |
Kill Neil (Junktown) | -1 |
Help Lars put an end to the Scales gang (Junktown) | +1 |
Or get Sherry’s testimony (Junktown) | +3 |
Give the urn back to Neil. (Junktown) | +2 |
Investigate missing caravans (The Hub) | +5 |
Blackmail Iguana Bob (The Hub) | -2 |
Kill the trader Hightower and his wife (The Hub) | -2 |
Kill High Priestess Jane (The Hub) | -2 |
Help Sheriff Green deal with Decker (The Hub) | +4 |
Help Irwin (The Hub) | +2 |
Fix the water pump (Necropolis) | +1 |
Get rid of the supermutants (Necropolis) | +1 |
Take out the water recreational unit chip (Necropolis) | +3 |
Join the Brotherhood of Steel (Brotherhood of Steel) | +1 |
Save a member of the Brotherhood of Steel (Brotherhood of Steel) | +1 |
Get rid of the Death Claws (Boneyard) | +1 |
End the Regulators mode (Boneyard) | +5 |
Approach Michael and refuse the reward (Boneyard) | +1 |
Run the self-destruct program (Military Base) | +5 |
Destroy containers with FEVs (Military Base) | +5 |
Blow up the complex (Cathedral) | +10 |